
See Figure 3, for example.įigure 4 shows the settings for each of the materials applied to the teapots in Figure 3, demonstrating how simple they are to work with. The PBR Material (Metal/Rough) and PBR Material (Spec/Gloss) are simple to implement and provide quality results. PBR materials are excellent materials for production. Note this is also using 3ds Max’s viewport technology and is not a rendering. Pay attention to the shadow in the mouth/cheek area in the image where the occlusion is on.

See Figure 2, for an example of an object presented with, and without, ambient occlusion. The ability to see, control and modify this, is one of the most critical factors in quality production. Ambient occlusion plays a significant part in the presentation of objects by simulating the effects of ambient light, most noticeably in peaks and valleys. See Figure 1, for a live viewport (not rendered) where I applied PBR materials to a model in an environment lit with an HDRI.Ī vital component of the viewport enhancement is the ability to see, review, and tweak ambient occlusion in real-time. I will list the reasons why.Īutodesk hit the trifecta with their viewport enhancements, the addition of PBR materials, and the HDRI material node. Many known industry professionals already made the switch. The new features in 3ds Max 2021 give it a next-gen flavor, where professionals are considering early adoption more seriously than they ever have before.

Back June 17th, 2020 What’s New in 3DS Max 2021
